Object Workshop
This Version of SimPE contains a Plugin you can use to clone Ingame Objects. But please do not use this new Feature if you only want to recolor an existing Object, you should use it whenever you need to create an entierly new Object based on one that shiped with the Game.
Since it looks like you need 128-Bit GUIDs in some places (like the Family values in the MMAT Files), I have extended the Hash Tool. It can now create those GUID Values (it will build a new One wenever you select the GUID Radiobutton). Since those are GUIDs generated by Windows, they are globally unique as long as your PC has a Network Adaptor.
I was also working on the TXTR Plugin. I tested it with some new Objects and it looks like it does work correct right now!
Last time I forgot to mention a new Feature in SimPE that can be used whenever you have File Referenc Lists. (Like Nmap, or the References in the RCOl based Files). When you click on the Arrow Button, you can Drag & Drop the packed Files to those Lists, so you donÄt have to type n the TGI Values manually.
The Nmap Plugin has been enhanced a Bit to, it does now offer a Finder, that whelps you browsing the List. Since many People have rewuested this, I have added a Button that allows you to create Text list out of the Name Map Listings
