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Related Software Tutorial: New dance animation - and a little more :) written by Marvine

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Posted: 13 Jul, 2007
by: Duncan P.
Updated: 16 Jul, 2007
by: Duncan P.

Here's my contribution to this project, but the whole idea is Wes's - I only had too much fun making it work

So here's a cute swimsuit... Erm, in fact until now I intended to offer a slightly more dressed-up outfit, but for more than a week I haven't been able to properly export a mesh from Milkshape and I'm afraid it's related to my computer dying a slow nasty death.
Well, these are example files, what matters is to give an idea of the fun things that can be done now





My heartfelt thanks to JohnBrehaut and Echo for their tutorials that finally got me started, and to Wes of course for making this possible and his continued support and patience!

Credits for the wm-dance-loop-tester package go to Squinge for the "Hula dance and more" it was cloned from, and to Wesley Howe for adapting it.


How to use:

The "wm-dance-loop-tester.package" will add a "dance loop" interaction to the selected sim's menu.
The loop will perform until you cancel it and choose another action.
This animation, while functional with any outfit, was designed for use with the "bounce-test" outfit. With any other I'm afraid it will be rather boring, despite all the pains I took in making my first animation


How it works:

The "bounce-test" mesh features assignments to the breathe_trans bone, which is seldom used in the game; in fact, only the afbodynaked mesh has a few vertices assigned to that bone. For this reason,it was tempting to use it for adding a little more 3D realism to the female sims.

If you are curious and take a look at the torso with Milkshape , you'll notice that I decreased the weightings on the usual 3 bones used in this area, in order to set very small weightings on the breathe_trans as the fourth bone; this way, the mesh won't distort during normal animations, and the breathe_trans can still be used for another purpose.
Due to the small weightings used, in order to achieve a visible effect, the bone must make considerable (as much as 10 x) moves; but I noticed this allows for a smoother animation.

Well that's all I can think of for now, but you're welcome to ask any questions and I'll do my best to reply - just be aware that I'm learning as I go!


You are welcome to recolour, dissect, edit, improve the mesh and use it for your own experiments; you can also import your own animations in the wm-dance-loop-tester package, or clone it with credits to Wes, and to Squinge for the original package

 

DOWNLOADS: 

bounce-test-outfit.rar

wm-dance-loop-tester.rar

 

CLICK HERE

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