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Glossary
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3d modeler
Software to create threedimensional objects (->meshes)
Software to create threedimensional objects (->meshes)
3d-modeler
Software to create threedimensional objects (->meshes)
Software to create threedimensional objects (->meshes)
7zip
is an archive software like zip or rar, but it's compression rates are far better. It creates 7z-files.
is an archive software like zip or rar, but it's compression rates are far better. It creates 7z-files.
BHAV
->SimAntics scripts that controls the behaviour of Sims and objects. Can be started by software or by a pie menu interaction.
->SimAntics scripts that controls the behaviour of Sims and objects. Can be started by software or by a pie menu interaction.
CEP
The Color Enabler Package, created by Numenor and RGiles. With this small package you are able to create recolors for nearly all MAXIS-objects. Download on http://sims.ambertation.de/cep.shtml
The Color Enabler Package, created by Numenor and RGiles. With this small package you are able to create recolors for nearly all MAXIS-objects. Download on http://sims.ambertation.de/cep.shtml
Clone
to clone, duplicating a Sims 2 object to manipulate it. Also the term for a cloned object.
to clone, duplicating a Sims 2 object to manipulate it. Also the term for a cloned object.
CRES
Resource Node. Is the root of the ->Scenegraph Chain, where different links to scenegraphic resources are specified
Resource Node. Is the root of the ->Scenegraph Chain, where different links to scenegraphic resources are specified
DDS-Tools
Toolpackage from Nvidia. Makes it possible to import textures or ->mipmaps.
Toolpackage from Nvidia. Makes it possible to import textures or ->mipmaps.
GMDC
Geometric Data Container. ->Package-internal resouce containing the objects ->mesh and other informations
Geometric Data Container. ->Package-internal resouce containing the objects ->mesh and other informations
GMND
Geometric Node. ->Package-internal resource, Holds the information if color variants (->recolors) do exist (and other information)
Geometric Node. ->Package-internal resource, Holds the information if color variants (->recolors) do exist (and other information)
GUI
Graphical User Interface, interface to operate an application, consisting for example of windows, buttons and menus
Graphical User Interface, interface to operate an application, consisting for example of windows, buttons and menus
GUID
An ID number. Every object in Sims 2 must have a worldwide unique GUID.
An ID number. Every object in Sims 2 must have a worldwide unique GUID.
Joint
The skeleton of Sims or object consists of joints. You have to allocate an accessory to a joint and you need them for animations.
The skeleton of Sims or object consists of joints. You have to allocate an accessory to a joint and you need them for animations.
low poly
very few ->polygons. In games you usually try to create ->meshes with as few polygons as possible.
very few ->polygons. In games you usually try to create ->meshes with as few polygons as possible.
lowpoly
very few ->polygons. In games you usually try to create ->meshes with as few polygons as possible.
very few ->polygons. In games you usually try to create ->meshes with as few polygons as possible.
Managed Direct X
is an extension for the ->.NET framework. Also called mdx. MDX is usually not installed with Direct X. Needed to manipulate ->meshes in the ->GMDC and for 3D-previews.
is an extension for the ->.NET framework. Also called mdx. MDX is usually not installed with Direct X. Needed to manipulate ->meshes in the ->GMDC and for 3D-previews.
Managed DirectX
is an extension for the ->.NET framework. Also called mdx. MDX is usually not installed with Direct X. Needed to manipulate ->meshes in the ->GMDC and for 3D-previews.
is an extension for the ->.NET framework. Also called mdx. MDX is usually not installed with Direct X. Needed to manipulate ->meshes in the ->GMDC and for 3D-previews.
Mesh
is one possible denomination for a 3D-model, usually describes the structure of an object, determined by ->vertices and ->polygons and their position in a 3D space.
is one possible denomination for a 3D-model, usually describes the structure of an object, determined by ->vertices and ->polygons and their position in a 3D space.
Milkshape
->lowpoly ->3D-Modeler and ->UV-Mapper from Chumbalumsoft used (besides others) for modding Sims 2
->lowpoly ->3D-Modeler and ->UV-Mapper from Chumbalumsoft used (besides others) for modding Sims 2
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