Archive for December, 2004

Tsunami Donations

Monday, December 27th, 2004

I really do not know how to Address this Topic in the appropriate way. I had some discussions in the past Days with some Friends about possible ways to help the Victims of the South Asian Earthquake/Tsunami.
German: Es gibt wohl keinen “richtigen” Weg diese Thema zu aufzugreifen, deswegen hab ich mich mit einigen meiner Freunde zusammengestzt und überlegt wie wir den Opfern der Erdbeben/Tsunami Katastrophe in Süd Asien helfen könnten. […]

Update

Thursday, December 23rd, 2004

The last Version seems to make troubles especiall for german Users. So I put up a new Version of SimPE including a slightly improved “Object Workshop”. You should be able to recolor some of the Objects with this Version (only Objects that have Recolors already enabled). But keep in mind this is still a testing Release. […]

Object Workshop

Monday, December 13th, 2004

This Version of SimPE contains a Plugin you can use to clone Ingame Objects. But please do not use this new Feature if you only want to recolor an existing Object, you should use it whenever you need to create an entierly new Object based on one that shiped with the Game. […]

Resource Nodes

Friday, December 10th, 2004

This Version of SimPE ships with a new experimental RCOL Editor, that enables you to edit Resource Node (CRES) Files and some aspects of Geometric Node (GMND) Files. But the Plugin is not yet finisehd. I think until next Monday the SimPE users will be able to edit all RCLO Based Formats. […]

Hashes II

Tuesday, December 7th, 2004

Just a quick Update today. I have enhanced the Hash generation Tool to create CRC-32 Hashes too, and all RCOL related Plugins offer an Option to Fix the Instance and SubType (part of the TGI) according to the Filename you have specified. […]